Update 0.1.0
Push Push Push (Demo) » Devlog
Yesterday I said I wanted to start out rebalancing the game completely after Version 0.8.0 but instead I discarded the 0.8.0 and made it into a 0.1.0
I've spend a few hours rebalancing everything in the demo and now hope for faster rounds and progression.
But heres the changelog for you:
Version 0.1.0
General Changes:
- Changed logo and name of the game
- Added a label in the infusion screen to display how many infused pixels are in progress
- Removed the rank system because it doesn't really do much right now
- Added a display within an upgrade tooltip that visualizes the increment
- Moved the barrier start point more into the screen
- Renamed the "Killswitch" to "Selfdestruct"
- Centered the font
- Added screen transitions
- Removed the "harvester movement speed" upgrade, as it is not really relevant
- Experimentation: Once a boss spawned, no more enemies spawn
- Tether core does not affect bosses anymore
- Additional pixel drop rate for the played level is now "times LEVEL" instead of "+ LEVEL"
- Removed "Throughshot damage falloff" completely. All Throughshots now do the same damage
- Removed the "more enemies per wave" completely
- Reduced the boss health multiplier from 8 to 6
- Reduced enemy health multiplier per wave from 1.36 to 1.3
- Reduced base enemies per wave from 10 to 8
- Reduced the time per wave from 15 to 8 seconds
- Halved the "danger zone" size (the time when the barrier goes crazy)
- Adjusted costs of upgrades at the beginning
- Edited a lot of upgrades
- Added a hint for outdated save files
Fixes:
- Fixed the additional pixel drop rate calculation for the played level
- Fixed a bug in which tooltips of upgrades are still getting displayed after starting a new round
Demo specific:
- Unlocked upgrades above "Barrier matter research" upgrade
- Removed a few upgrades from the demo
- Limited the demo to 6 Levels
Files
Push Push Push Demo 0.1.0.exe 99 MB
4 days ago
Get Push Push Push (Demo)
Push Push Push (Demo)
Incremental arcade defense game
Status | In development |
Author | Sashify |
Genre | Strategy, Action |
Tags | 2D, Abstract, Arcade, Idle, Incremental, No AI, Retro, Singleplayer, upgrades |
Languages | German, English |
More posts
- A note about the next updates5 days ago
- Update 0.0.710 days ago
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