A note about the next updates
As of writing this I've got the next update 0.0.8 in a state in which I am able to release it (maybe tomorrow). I've done some smaller visual updates, bugfixes and balancing decisions.
Also I've finally decided on a name for the game (I hope it stays that way). It's "Push Push Push"! Before this change it was just "Push", but since this is a name that isn't really good for SEO I've decided "triple" the name. I don't think that makes anything specifically better but I think it could be easier to find online.
The future:
My current feeling is that the game takes too long. You can buy a lot of upgrades fast but unlocking the next level takes too many attempts.
I am thinking about making rounds shorter or letting the barrier move faster. But that will only be the start of completely rebalancing the game. Since I am terrible at math and have no magic formula I will need to play through the whole game again and again. Tweaking upgrades, base values, speeds and everything else. But I need the game to be fun and not such a big grind.
So, if you got any recommendations or feedback I will gladly hear about it.
Thank you :)
Files
Get Push Push Push (Demo)
Push Push Push (Demo)
Incremental arcade defense game
Status | In development |
Author | Sashify |
Genre | Strategy, Action |
Tags | 2D, Abstract, Arcade, Idle, Incremental, No AI, Retro, Singleplayer, upgrades |
Languages | German, English |
More posts
- Update 0.0.76 days ago
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